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    Game Review - Army of Two: The Devil's Cartel - For Each Other

    The third part of the army of two has changed - more violent skirmishes, less tactics. The game is still pretty fun, but the developers have abolished the interaction with the partner, which was the highlight of the series. Is there other tangible advantages that can balance the serious shortcomings? The answer gives our review
    Fashion for the cooperative and did not think to fade. At one time he could become the trump card games - so, in fact, happened to army of two. Mediocre shooter remembered by focusing on passing team and related features such as the possibility of interaction to "give five" partner after a difficult mission. Now the co-op will not surprise anybody. Developers have this realized and decided to make a kind of "call of duty about mercenaries." but lost along the way all the things for which she had played in army of two.

    Hunters for profit

    Familiar Salem and Rios overshadowed by skipping ahead alpha and bravo - the two main characters of the devil's cartel, who did not bother to give names. But the worst thing is not even that. The characters are not spelled correctly, and all communication is reduced to the standard jokes between missions that are already tired of listening to the first hour of play. Empathize with impersonal and stereotypical alpha and bravo, differing only with masks on their faces, it is impossible - this is the usual blockheads who will cross their own principles for the sake of rustling banknotes. This time the characters cross the road to Mexican drug cartels, screenshots although they may seem that occurred third world. Developers overzealous with the scale, completely forgetting about though some realism.

    Hunters for profit

    Familiar Salem and Rios overshadowed by skipping ahead alpha and bravo - the two main characters of the devil's cartel, who did not bother to give names. But the worst thing is not even that. The characters are not spelled correctly, and all communication is reduced to the standard jokes between missions that are already tired of listening to the first hour of play. Empathize with impersonal and stereotypical alpha and bravo, differing only with masks on their faces, it is impossible - this is the usual blockheads who will cross their own principles for the sake of rustling banknotes. This time the characters cross the road to Mexican drug cartels, screenshots although they may seem that occurred third world. Developers overzealous with the scale, completely forgetting about though some realism.
    Previous army of two were good tactical shooter with team members. Due to the apparent superiority in the co-op, there was a feeling shoulder partner, responsible for it - this game situations only contributed. Stylish episodes also remember when surrounded by heroes became back to back and shot prussic enemies on all sides. The basic gameplay is the problem then was his slowness. The developers have fixed the slowness radical way: abandoned completely interaction with the partner by cutting the meager already tactics in favor of non-stop action.
    Cure and companion in plant it a high ledge - the limit of what is permissible. You cannot even pull wounded partner a: either he is crawling itself, or to treat the dolls in a hail of bullets. Reasons to remember that such tactics, devil's cartel practically does not. As before, we can offer two ways: one is littered with heavy machine guns, grenade throwers and the army of the cartel. Second, inconspicuous - as empty as a clinic without pensioners. While one character distracts the attention, the other comes waddling to the opponents and easily dispatches behind them. The problem is that even such a primitive is now rare. Most often, the characters are thrown into the spacious location with a lot of enemies - and much it looks better on paper than it is.
    Brothers in mind
    Actions partner during the shootings quite thoughtful, but he often asking for trouble, saving the player. If you are injured, assistant rush headlong to the rescue - and within seconds, it is necessary to treat. Coherence is not visible, acting on his companion own. Ability to give orders rather there for show, because in the middle of shooting to do it just once.

    Hectic action does not become army of two. Blow up huge fuel tanks, burning cars, opponents shoot just anywhere, kamikaze run with a machete proudly raised by the characters - looks like a typical cheap thriller. Enemies are not just deprived of intelligence - they obviously think it unnecessary ballast. So stupid opponents still need to search. Hidden behind the barrels of fuel, which, for clarity, also painted a bright red, it is possible to calculate true to the tradition of the genre. But when are the enemies hiding behind non-existent, already destroyed shelters, you start to think: and as soon as the drug mafia hired these idiots?
    Shelter collapsing attach speakers and without a hurricane, even stupid skirmishes. Sit idly for cartons and shoot the attacking will not work: you need to run constantly, roll over, look for whole boom, steer clear of any explosive objects, to assess the situation on the run. All bailout quickly destroyed obstacles, so the key to survival - to be on the move. It is best to hide behind a concrete wall, but the enemies, despite their stupidity disconcerting, aptly throw grenades. And due to the fact that the rushing opponents ahead all at once, they may take a just number. In such cases, it would be useful trick of the previous army of two - play dead. But it, too, is no more.

    Good graphics, unfortunately, did not deliver. In army of two: the devil's cartel we are seeing a worthless use of one of the most technologically advanced engines at the moment - frostbite 2. More or less high-quality textures and explosions contrast with the surroundings, as if chopped with an ax. The sharp corners of objects hides ugly "blur", which is just obscene blurs the picture. Worst of all in open areas, where the case turns more and wacky lighting: under the hot Mexican sun cars buildings and look as if they came down from the grandiose religious paintings mediocre artist. A little more - and could see halos.

    Series is getting worse and worse. The experiment was a failure of developers - army of two prized primarily interesting for the possibilities of interaction of players. Having their lost, the devil's cartel was another transient shooter, which can be skipped without losing anything.

    Advantages:
    · Ai partner better than enemies;
    · High rate of shootings.

    Disadvantages:
    · Confusing plot;
    · Nasty opponents;
    · Extravagant visual effects;
    · Lack of command of "chips" of the previous army of two.


    Graphics To justify the presence of Army of Two such a powerful engine hard. Schedule does not correspond to the actual level of Frostbite 2, and the weakness of the consoles it can not write off - Battlefield 3 on consoles looks great. In reality, the graphics look worse than the screenshots. 7
    Sound Sound system completely on the level, the voices of well chosen, but lacks emotion. Gunshots quite plausible. 8
    Single player Terrible enemy AI seriously spoil the impression of the shootings. The need to constantly change the cover speeds up the pace, but the play as a whole is boring. 5
    Multiplayer Single co-op fun, but the interaction with a partner there is little, and this is a significant drawback. Brightens up the situation to play together on one screen. 6
    General impression The Devil's Cartel - the worst part of Army of Two. Without teamwork game turned into an ordinary shooter with a clichéd plot. Co-op is not that interesting - is impressive except that a huge selection of masks, but this is not enough. 6

    Source: 3DNews.RU

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